VP STUDIOS  /  VECTOR PACIFICO

History deserves
better than
a cutscene.

We are a technical simulation studio building games that reconstruct historical combat with an obsession for accuracy. Not cinematic accuracy — physical accuracy. Ballistic behavior. Environmental conditions. The human factors that determined whether a shot connected or didn't.

The kind of detail that doesn't exist in archives because the people who held it never wrote it down.

Vector Pacifico is based in Ecuador. Independent, veteran-owned, founder-led, building for the long term.

FIRST TITLE

Sniper
Simulator

IN DEVELOPMENT  ·  UE5  ·  AWS GPU  ·  NVIDIA

A first-person sniper simulator spanning WWI through modern combat. Thirteen levels across four eras — from Belleau Wood in 1918 to Fallujah in 2004 — each reconstructed from primary sources, veteran testimony, and AI-assisted historical research.

Players can play as a Marine at Belleau Wood who surprised German commanders with 800-meter shots — an achievement unheard of prior to that engagement.

Advanced ballistic modeling with wind speed, humidity, Coriolis effect, and bullet drop. Weapon customization with historically accurate firearms. Multi-layered reconnaissance. Dynamic weather. Every engagement planned, not scripted.

Historical accuracy is structural — built into the production system — not applied as a cosmetic layer after the fact.

LEVELS13
ERASWWI → Modern
ENGINEUnreal Engine 5
PHYSICSUE5 Chaos + VP Physics
ASSETSVP Reference pipeline
INFRASTRUCTUREAWS GameLift
MODESCampaign · Procedural · Multiplayer
RELEASEDecember 2028
PRODUCTION ROADMAP

This schedule is a living document. All milestones, sequences, and asset priorities are subject to change. Progress drives the schedule — not the other way around.

2026  —  FOUNDATION
FEB 2026UE4.7 testing complete. Ballistics, bullet physics, target damage, weapons mesh and materials, distance markers — complete and satisfactory. Migration to UE5.7 and AWS approved.
MAR 2026AWS migration. Migrate to AWS workstation with Helix Perforce source control. Architecture design and testing. G4 service quota increase pending — evaluating options.
APR 2026UE5.7 migration. Migrate project to Unreal Engine 5.7. Rebuild physics system using Chaos. Establish baseline performance benchmarks.
JUN 2026First playable prototype. Single level (Belleau Wood) with complete ballistics, basic AI, and core gameplay loop. Internal testing only.
2027  —  PRODUCTION
Q1 2027WWI era complete. All WWI levels (Belleau Wood, Château-Thierry, Meuse-Argonne) playable with full weapon loadouts and environmental systems.
Q2 2027WWII era development. Pacific theater levels begin production. Henderson Field, Peleliu, Okinawa asset development.
Q3 2027Multiplayer infrastructure. AWS GameLift integration. Matchmaking, dedicated servers, anti-cheat systems.
Q4 2027Closed alpha. Limited external testing. Feedback integration cycle begins.
2028  —  RELEASE
Q1 2028Korea & Vietnam eras. Chosin Reservoir, Khe Sanh, Hue City levels complete. Cold War weapon systems integrated.
Q2 2028Modern era development. Fallujah, Ramadi levels. Contemporary optics, rifles, and ballistic systems.
Q3 2028Open beta. Public testing phase. Performance optimization. Platform certification begins.
TARGET RELEASEDecember 2028
WEAPON SYSTEMS
DESIGNATIONERADESCRIPTION
M1903WWI–WWIISpringfield bolt-action rifle. Standard U.S. military issue 1903–1945. Known for accuracy at extended range.
M1C/DWWII–KoreaSniper variants of the M1 Garand with M81, M82, or M84 scopes. Semi-automatic fire capability.
M40Vietnam–PresentRemington 700 action. USMC standard sniper rifle. Multiple variants (M40A1, A3, A5, A6) spanning 50+ years.
M110ModernSemi-automatic sniper system. 7.62×51mm. Suppressor-ready. Currently deployed by U.S. Army.
M107ModernBarrett .50 caliber anti-materiel rifle. Effective range 1,800+ meters. Vehicle and equipment destruction capability.
Additional weapon systems, optics, and equipment to be announced. Historical accuracy verified through primary sources and veteran consultation.