VP PHYSICS  /  VECTOR PACIFICO

Weapons physics
for Unreal Engine.

VP Physics is a verified weapons physics parameter library built natively for UE5. It takes the documented, real-world weapons data from VP MILREF — caliber, bullet grain, muzzle velocity, muzzle energy, projectile type, effective range — and translates it into production-ready parameter sets that integrate directly with UE5's Chaos physics engine.

Physically accurate ballistic behavior in-engine. Grounded in VP's military reference catalogue. Validated by combat veterans. No dedicated ballistics engineer required.

01
Small arms &
rifle ballistics

Caliber-specific parameters including bullet mass, velocity, energy, drag, and drop curves spanning historical to contemporary weapons.

BULLET MASSVELOCITYDRAG CURVESTERMINAL BALLISTICS
02
Sniper &
precision fire

Long-range trajectory, environmental drift, and terminal ballistics for designated marksman and sniper calibers.

CORIOLIS EFFECTWIND DRIFTBULLET DROP1000M+
03
Indirect fire
weapons

Mortar and artillery parameters including launch angle, time of flight, arc behavior, and area effect.

MORTARSARTILLERYARC BEHAVIORAREA EFFECT
04
Rockets &
missiles

Thrust profiles, flight physics, and terminal ballistics for unguided and guided munitions.

THRUST PROFILESGUIDANCE LOGICWARHEAD EFFECTS
05  ·  INTEGRATION
Chaos-native implementation

All parameter sets are structured for UE5's Chaos physics system. No proprietary middleware required. Direct integration into standard UE5 workflows.

UE5 NATIVECHAOS PHYSICSNO MIDDLEWAREUNREAL MARKETPLACE

VP Physics is designed for development teams that require physically accurate weapons behavior without the research and calibration overhead.

Where inaccurate physics directly undermines training value, VP Physics provides a documented, verifiable ballistic baseline.

The parameter sets meet the precision requirements of professional military simulation while remaining accessible to teams working within standard UE5 workflows.

GAME DEVELOPERSCommercial simulation titles requiring historically accurate weapons behavior across multiple eras.
MILITARY TRAININGLive-fire training substitutes and tactical decision-making simulators.
DEFENSE CONTRACTORSDefense procurement demonstration environments requiring verifiable physics.
RESEARCH ORGSOrganizations requiring documented ballistic baselines for analysis and modeling.
HOW IT INTEGRATES

SOURCE DATA

All parameters derived directly from VP MILREF — the same verified military equipment database used across all Vector Pacifico products.

VALIDATION

Parameter sets validated by combat-experienced veterans and specialists with direct operational knowledge of the weapons systems.

DELIVERY

Structured for direct UE5 Chaos implementation. Single weapon to full multi-era arsenal. Available on the Unreal Engine Marketplace.

Integrate VP Physics into your project.

Licensing available for game studios, defense simulation teams, and research organizations.

CONTACT  →