VP Physics is a verified weapons physics parameter library built natively for UE5. It takes the documented, real-world weapons data from VP MILREF — caliber, bullet grain, muzzle velocity, muzzle energy, projectile type, effective range — and translates it into production-ready parameter sets that integrate directly with UE5's Chaos physics engine.
Physically accurate ballistic behavior in-engine. Grounded in VP's military reference catalogue. Validated by combat veterans. No dedicated ballistics engineer required.
Caliber-specific parameters including bullet mass, velocity, energy, drag, and drop curves spanning historical to contemporary weapons.
Long-range trajectory, environmental drift, and terminal ballistics for designated marksman and sniper calibers.
Mortar and artillery parameters including launch angle, time of flight, arc behavior, and area effect.
Thrust profiles, flight physics, and terminal ballistics for unguided and guided munitions.
All parameter sets are structured for UE5's Chaos physics system. No proprietary middleware required. Direct integration into standard UE5 workflows.
VP Physics is designed for development teams that require physically accurate weapons behavior without the research and calibration overhead.
The parameter sets meet the precision requirements of professional military simulation while remaining accessible to teams working within standard UE5 workflows.
All parameters derived directly from VP MILREF — the same verified military equipment database used across all Vector Pacifico products.
Parameter sets validated by combat-experienced veterans and specialists with direct operational knowledge of the weapons systems.
Structured for direct UE5 Chaos implementation. Single weapon to full multi-era arsenal. Available on the Unreal Engine Marketplace.
Licensing available for game studios, defense simulation teams, and research organizations.