Vietnam-era sniper with M40 rifle, US forces
VP STUDIOS  /  VECTOR PACIFICO

History deserves
better than
a cutscene.

We build games that reconstruct historical combat with an obsession for accuracy. Not cinematic accuracy — physical accuracy. Ballistic behavior. Environmental conditions. The human factors that determined whether a shot connected or didn't.

The kind of detail that doesn't exist in archives because the people who held it never wrote it down.

VECTOR PACIFICO  ·  ECUADOR  ·  INDEPENDENT  ·  VETERAN-OWNED
Sniper
Simulator
IN DEVELOPMENT  ·  UE5  ·  AWS GPU  ·  NVIDIA

A first-person sniper simulator spanning WWI through modern combat. Thirteen levels across four eras — from Belleau Wood in 1918 to Fallujah in 2004 — each reconstructed from primary sources, veteran testimony, and AI-assisted historical research.

Marines at Belleau Wood surprised German commanders with 800-meter shots — an achievement unheard of prior to that engagement.

Advanced ballistic modeling: wind speed, humidity, Coriolis effect, bullet drop. Historically accurate firearms. Multi-layered reconnaissance. Dynamic weather. Every engagement planned, not scripted.

Historical accuracy is structural — built into the production system — not applied as a cosmetic layer after the fact.

LEVELS13
ERASWWI → Modern
ENGINEUnreal Engine 5
PHYSICSUE5 Chaos + VP Physics
ASSETSVP Reference pipeline
INFRASTRUCTUREAWS GameLift
MODESCampaign · Procedural · MP
RELEASEDecember 2028

Living document. All milestones, sequences, and asset priorities subject to change. Progress drives the schedule — not the other way around.

2026  —  FOUNDATION & WWI
FEB 2026UE4.7 testing complete. Ballistics, bullet physics, target damage, weapons mesh — satisfactory. Migration to UE5.7 and AWS approved.
MAR 2026AWS migration. Helix Perforce source control. Architecture design and testing. G4 quota increase pending.
APR 2026Install UE5.7, resolve asset compatibility.
MAY 2026UE5.7 stability testing, performance benchmarks.
JUN 2026Story design — narrative, mission objectives, historical research, all 13 levels.
JUL 2026Level design — terrain layout, asset lists, enemy placement, all 13 levels.
AUG 2026Weapons Dev — WWI. Springfield M1903, Gewehr 98, Lee-Enfield No.4.
SEP 2026Uniforms — WWI. USMC M1917 doughboy, German Feldgrau, British khaki.
OCT 2026Level 1 — Rifle Range (Demo). M1903 ballistics sandbox, static targets 100m–1000m.
NOV 2026Level 2 — Belleau Wood, France 1918. USMC vs German forces. Gewehr 98.
DEC 2026Level 3 — Western Front WWI. Somme or Verdun.
2027  —  WWII · KOREA · VIETNAM
JAN 2027Weapons Dev — WWII. M1 Garand, M1903A4 sniper, Kar98k, Mosin-Nagant M91/30.
FEB 2027Uniforms — WWII. US Army HBT, German Wehrmacht, Soviet Gimnasterka.
MAR 2027Level 4 — Normandy, France 1944. M1903A4 w/ 2.5x Weaver 330C, Kar98k, FG-42.
APR 2027Level 5 — Pacific Theater WWII. Iwo Jima or Peleliu. Type 97 6.5mm 2.5x.
MAY 2027Level 6 — Eastern Front WWII. Stalingrad. Mosin-Nagant M1891/30.
JUN 2027Weapons Dev — Korea/Vietnam. M1903A1/Unertl, M14, M21, XM21, AK-47, SVD Dragunov.
JUL 2027Uniforms — Korea/Vietnam. US M1950, PVA quilted winter, ERDL jungle, NVA khaki.
AUG 2027Level 7 — Chosin Reservoir, Korea 1950.
SEP 2027Level 8 — Heartbreak Ridge, Korea 1951.
OCT 2027Level 9 — Ia Drang Valley, Vietnam 1965.
NOV 2027Level 10 — Hue City, Vietnam 1968.
DEC 2027Weapons Dev — Modern. M40A1/A3/A5, M24 SWS, SR-25, AK-74, AKM, Tabuk, Dragunov variants.
2028  —  MODERN CONFLICT & RELEASE
JAN 2028Uniforms — Modern. US DCU/ACU, Iraqi Republican Guard, Iranian IRGC, insurgent kit.
FEB 2028Weapons Dev — Barrett M82A1/M107 .50 BMG. Culminating weapon. Final boss tier.
MAR 2028Level 11 — Fallujah, Iraq 2004.
APR 2028Level 12 — Ramadi, Iraq 2005.
MAY 2028Level 13 — Contemporary setting TBD. Iran/Middle East/Ship/Helo.
JUN 2028QA pass all 13 levels — balancing, bug fix, performance optimization.
JUL 2028AWS GameLift migration — leaderboard, matchmaking, player stats.
AUG 2028Debug and multiplayer testing.
SEP–NOVOpen beta testing.
TARGET RELEASE December 2028
ERA USMC / US FORCES OPPOSING FORCES
WWIM1903, M1903A1Gewehr 98, Lee-Enfield
WWIIM1 Garand, M1903A4 sniperKar98k, Mosin-Nagant M91/30
KOREAM1C, M1DMosin-Nagant, PPSh-41
VIETNAMM14, M21, XM21AK-47, SVD Dragunov
IRAQM40A3, M24 SWS, SR-25, Barrett M107 .50 BMGAKM, AK-74, Tabuk, SVD, Dragunov SVDS, AK-74M
BONUS LEVEL  ·  1v1 SUDDEN DEATH  ·  ALL WEAPONS AVAILABLE  ·  "Two men enter. One man leaves."