We build games that reconstruct historical combat with an obsession for accuracy. Not cinematic accuracy — physical accuracy. Ballistic behavior. Environmental conditions. The human factors that determined whether a shot connected or didn't.
The kind of detail that doesn't exist in archives because the people who held it never wrote it down.
A first-person sniper simulator spanning WWI through modern combat. Thirteen levels across four eras — from Belleau Wood in 1918 to Fallujah in 2004 — each reconstructed from primary sources, veteran testimony, and AI-assisted historical research.
Advanced ballistic modeling: wind speed, humidity, Coriolis effect, bullet drop. Historically accurate firearms. Multi-layered reconnaissance. Dynamic weather. Every engagement planned, not scripted.
Historical accuracy is structural — built into the production system — not applied as a cosmetic layer after the fact.
Living document. All milestones, sequences, and asset priorities subject to change. Progress drives the schedule — not the other way around.
| ERA | USMC / US FORCES | OPPOSING FORCES |
|---|---|---|
| WWI | M1903, M1903A1 | Gewehr 98, Lee-Enfield |
| WWII | M1 Garand, M1903A4 sniper | Kar98k, Mosin-Nagant M91/30 |
| KOREA | M1C, M1D | Mosin-Nagant, PPSh-41 |
| VIETNAM | M14, M21, XM21 | AK-47, SVD Dragunov |
| IRAQ | M40A3, M24 SWS, SR-25, Barrett M107 .50 BMG | AKM, AK-74, Tabuk, SVD, Dragunov SVDS, AK-74M |